This evening, a friend of mine asked my help on his project with Virtools : he had a detailed model, without the source file, and without any other way to add some occlusion.

As his model had a strong tesselation, I made him a small script to add Ambient Occlusion in the vertex color. After about 15 minutes, he had the rendering he wanted (a little shader helped to have some reflection added to the ambient occlusion). Of course it's not very much, and not very innovative, but anyway it's been a long time since I last posted a Virtools demo, so here it is :). Don't forget that you'll need the 3DVIA Virtools Player to see the demo. 

Try my Vertex Occlusion

Vertex Ambient Occlusion - Virtools

Without geometry, life is pointless.
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